Thursday, 1 October 2015

Further Development of 3D Model

 First I removed the cube on the top to give space for the light, then I used the bridge tool to cover the hole of the polygon therefore the light would have something to sit on.


Here is a wide shot of the 3D model.


 I then created the light for my lighthouse by using the designs in my concept art. I created half of the image and then used the mirror tool to make it symmetrical.


Once I put the light in place I used a new blinn to give the light a glass style for the light to pass through.


 I then added a few colours just to help separate the sections of the model, I also grouped parts of the model in the outliners window.

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