Friday, 22 January 2016

Week 3: Rule For A Steampunk Witch!

Rules

The rules in which I have chosen for this week are listed below:
  1. In Possession of A Pet/Familiar: During the Salem Witch Trails one of the factors they believed were to a witch was that they had a pet which was referred to as a familiar, this is an element I want to use to reflect the character being a Witch. I feel this will in some elements will also reflect the characters emotions, for example if there pet was a sly looking snake it would suggest the character to be quite cunning and mean.
  2. Element of Magic: I think the Witch should show within the concept what actual powers they have, weather it be illusion or destruction spells I feel this is a key part to the character that should be used.
  3. Possession of A Fog Watch: To reflect the steam punk element I want them to own a fog watch, this is similar to the bandanna due to the fact that I want to be very different as to where I place it, for example tied round the characters leg. This will to link my concepts.



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